In Q2 fiscal 2026 (the quarter ended August 1, 2026), GameStop's largest business segment was United States, with $608.20 million or 77% of revenue, down 16.1% from a year earlier. Next: Australia (15%) and Europe (8%).
By product or service, Collectibles brought in 45%, Video Games brought in 33% and Pre--Owned and Refurbished brought in 22% of revenue in Q2 fiscal 2026.
The fastest-growing business segment from a year earlier was Australia (-14.2%).
From company filings, in USD; latest quarter ended August 1, 2026; quarterly data from Q3 fiscal 2017.

Fiscal quarters, from company filings
| Business segment | Q2 FY26 | Q1 FY26 | Q3 FY25 | Q2 FY25 | Share |
|---|---|---|---|---|---|
| United States | $608.2M | $651.1M | $617.0M | $724.6M | 77% |
| Australia | $120.9M | $99.6M | $110.2M | $140.9M | 15% |
| Europe | $61.1M | $84.6M | $93.8M | $106.7M | 8% |
In USD, fiscal quarters as reported; share = part of Q2 FY26 revenue.
| Product or service | Q2 FY26 | Q1 FY26 | Q3 FY25 | Q2 FY25 | Share |
|---|---|---|---|---|---|
| Collectibles | $356.3M | $348.9M | $256.1M | $227.6M | 45% |
| Video Games | $263.2M | – | – | $494.6M | 33% |
| Pre--Owned and Refurbished | $170.7M | – | – | $250.0M | 22% |
In USD, fiscal quarters as reported; share = part of Q2 FY26 revenue.
United States, Australia and Europe (as reported for Q2 fiscal 2026).
United States: $608.20 million, or 77% of revenue, in Q2 fiscal 2026.
By revenue in Q2 fiscal 2026: Collectibles (45%), Video Games (33%) and Pre--Owned and Refurbished (22%).
Click a bar to see that period below. Striped bars are calculated fourth quarters; an empty slot means it could not be calculated on the same basis i
Fiscal quarter ended Aug 1, 2026
| Item | Revenue | Share |
|---|---|---|
| United States | USD 608.20M | 77.0% |
| Australia | USD 120.90M | 15.3% |
| Europe | USD 61.10M | 7.7% |
Sum of items USD 790.20M. Shares are of the items shown. Click an item with › to see its parts.
Every item and period in one grid. Purple = calculated; "–" = not available.
| Item | Q2 FY26 | Q1 FY26 | Q4 FY25 | Q3 FY25 | Q2 FY25 | Q1 FY25 | Q4 FY24 | Q3 FY24 | Q2 FY24 | Q1 FY24 | Q4 FY23 | Q3 FY23 | Q2 FY23 | Q1 FY23 | Q4 FY22 | Q3 FY22 | Q2 FY22 | Q1 FY22 | Q4 FY21 | Q3 FY21 | Q2 FY21 | Q1 FY21 | Q4 FY20 | Q3 FY20 | Q2 FY20 | Q1 FY20 | Q4 FY19 | Q3 FY19 | Q2 FY19 | Q1 FY19 | Q4 FY18 | Q3 FY18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Video Game Brands - United States | – | – | – | – | – | – | – | – | – | – | 1.1B | – | – | 832.4M | – | 799.1M | 793.4M | 995.3M | 1.5B | 875.5M | 795.1M | 966.3M | – | 664.5M | 584.2M | 760.6M | – | 987.5M | 880.0M | 1.1B | – | 1.3B |
| United States | 608.2M | 651.1M | 788.5M | 617.0M | 724.6M | 537.5M | 861.1M | 551.7M | 545.6M | 617.3M | – | 693.1M | 760.2M | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| Video Game Brands - Europe | – | – | – | – | – | – | – | – | – | – | 366.6M | – | – | 226.6M | – | 196.6M | 166.4M | 179.5M | 346.2M | 225.7M | 194.4M | 133.8M | – | 173.1M | 166.8M | 107.0M | – | 254.2M | 221.5M | 230.3M | – | 354.6M |
| Video Game Brands - Australia | – | – | – | – | – | – | – | – | – | – | 180.8M | – | – | 115.4M | – | 122.8M | 113.9M | 126.7M | 218.8M | 127.1M | 131.1M | 114.8M | – | 111.2M | 149.1M | 113.7M | – | 117.0M | 121.2M | 101.6M | – | – |
| Europe | 61.1M | 84.6M | 154.1M | 93.8M | 106.7M | 74.8M | 195.7M | 172.9M | 127.2M | 142.3M | – | 221.7M | 213.5M | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| Australia | 120.9M | 99.6M | 161.7M | 110.2M | 140.9M | 81.9M | 148.1M | 89.4M | 87.8M | 79.6M | – | 102.2M | 124.1M | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| Video Game Brands - Canada | – | – | – | – | – | – | – | – | – | – | 102.5M | – | – | 62.7M | – | 67.9M | 62.3M | 76.9M | 139.3M | 68.3M | 62.8M | 61.9M | – | 55.9M | 41.9M | 39.7M | – | 79.8M | 63.0M | 72.6M | – | 107.0M |
| Canada | – | – | – | – | – | 38.2M | 77.7M | 46.3M | 37.7M | 42.6M | – | 61.3M | 66.0M | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – |
| Technology Brands | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | 171.1M |